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目录
摘 要·····································································2
第一章 游戏制作····························································3
1.1游戏制作的主要流程··················································3
1.2游戏设计基本论······················································3
1.3时代背景····························································4
1.4模式································································4
第二章?RPG Maker XP························································5
2.1 RPG的运算··························································5
2.2系统需求····························································7
2.3游戏的操作方法······················································7
2.4帮助提示····························································9
2.5工程································································10
2.6地图································································12
2.7事件································································14
2.8数据库······························································19
2.9脚本································································21
2.10素材规格···························································23
2.11战斗计算试·························································28
参考文献···································································33
RPG游戏的动画设计与实现摘 要
目前,电脑游戏热潮席卷全球,游戏软件的开发和维护正在成长为一个新兴的产业。RPG游戏(角色扮演类游戏)无疑是目前市场上最受欢迎的游戏类型之一,本课题就是为适应当前电脑游戏的发展而提出的。
论文首先对RPG游戏进行概述,简单介绍了RPG游戏的发展现状和前景。然后对游戏常用的WIN32编程技术:Windows消息机制、图形设备接口、定时器进行介绍。
然后介绍了整个RPG游戏的制作流程,包括游戏策划、游戏与玩家的互动及具体的2D动画设计。在游戏策划方面,通过游戏主题的确立、风格、剧本设计三个方面对其进行阐述。在游戏与玩家互动方面,主要介绍剧情的表现和环境界面两方面内容。2D动画设计是论文的重点,所以在2D的算法和动画制作技巧方面介绍的非常详尽。
最后通过一个具体的RPG游戏系统的设计与实现来对本课题的关键技术进行阐述,通过实验表明上述动画设计技术在RPG游戏中有较好的效果。
关键词: RPG游戏,游戏策划,2D动画设计
ABSTRACT
At present, the upsurge of the computer games have sweep across the world. Development and maintenance of the computer games’ software have growing as a new emerging industry. The RPG game (role acting class game) is the
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