3D版FPS游戏.doc

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河北金融学院毕业论文文献综述 TrueVision3D 5.8(可能更早),TrueVision3D使用DirectX 8.1。到了At 6.2, it supports every feature of 8.1 that I have yet to need, as well as internally providing even more features.到了到TrueVision3D 6.2,它支持8.1,需要的功能,以及提供更多的功能(声音引擎,网络引擎,粒子引擎,创路人,地形,碰撞(甚至物理,很快))使用过一些其他的3D引擎,我可以说,它的是无可比拟的TrueVision3D 6.5(目前处于测试阶段)这将提高两倍以上。 Not only will it support all the "toys" of DirectX 9.0c (currently) but it will also give VB6 programmers access to these features.它不仅将支持所有的DirectX 9.0c的(目前),但它也会给VB6的程序员访问这些功能的。” VB6'ers won't have native access to DirectX 9, except with Wrappers/Libraries/Engines such as this.Ease of Use: I don't know that this can be said much more simply.我不知道这是可以更加简单地说。 Instead of the 60 some-odd lines of code necessary to create a simple box with DirectX, TV3D takes maybe 6 to get the same effect.取而代之的是60行代码的创造一个与DirectX简单的框,TV3D可能需要6得到相同的效果(这包括初始化的引擎,创造的对象,,然后。)只要你有你选择的语言知识,TrueVision3D直观的设计难以置信容易使用。 For instance, if you've drawn a Box object and called it objBox, and you want to move it straight forward in the direction it's facing, your line of code would be:例如,如果你已经一框对象,称之为objBox,你想要移动,你的代码行是: objBox.MoveRelative 1, 0, 0objBox.MoveRelative 1,0,0 Creating a light for a scene?创建一个场景火Light.CreateDirectionalLight(标志) My point being, it's VERY straightforward.我的观点是,它非常简单。 Now, if you don't know how to program in ANY language, then why are you trying to do 3D in the first place?现在,如果你不知道如何在任何语言程序,然后你为什么要这样摆在首位? (Motor obviously has little to no experience with programming in general, and really should not be permitted to review in the first place.) Stability & Performance: Again, none can compete.稳定性和性能同样,没有可以竞争。 Having done some benchmarks myself, I've found that 6.2, running in Visual Basic 6.0, can run at upwards of 80% of the speed of a similar app written in C++ with native DirectX.我自己做了一些基准,我发现6.2,运行在Visual Basic 6.0,运行在C+编写的一个类似DirectX应用程序的速度%以上。 Yes, it's slower, but we're talking VB6 here.是的,它的速度较慢,但在这里我们谈论Visual BasicTHAT is amazing.,With 6.5, the speed

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