大学生沉迷网络游戏现状调查(英文版).docxVIP

大学生沉迷网络游戏现状调查(英文版).docx

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Addiction to Online Games among Undergraduates Abstract: Addiction to online games among undergraduates has become a widely-considered problem. This paper focuses on the phenomenon, analyses the reason of it and proposes some possible solutions based on the information from our questionnaires and interviews (attached at the appendix part) as well as some references. Key words: Undergraduates, Addiction, Online Games, Reasons, Solutions Introduction With the universal use of computer and the Internet, online games has become a necessary part of campus life. A considerable number of students kill their time by playing computer games (most online) such as League of Legends, Torchlight, Dungeon and Fighter, Defense of the Ancients and Cross Fire. When walking past a dormitory, you can often hear words like “Double Kill!” “Fire in the hole!” “人在,塔在!” Almost every college shares the same situation. Unconsciously, addiction grows. Some of them become so attached to online games that they cannot take their mind off of them. According to the questionnaire we’ve made, 23.8% of the survey target spend more than 1 hour on online games every day, 27.9% of them cannot help think of the games they play when doing something else, 32.9% feel a little addicted to online games and, what’s more, 2.5% think that online game is an indispensable part of their life. From our intuitionistic experience, the result mirrors the authentic situation quite well. The negative effect is clear: Some of them cannot focus on their school work, being absent-minded all day. It may deteriorate into some mental diseases later. Keeping sitting and playing games for too long can also cause carpal tunnel syndrome and spinal diseases. Some of them even get a demotion or dropout. Mentally, they feel bored about the real “dull” world, thus becoming dissocial. These teenagers have become one of the mental problem high-risk groups. Methods of Research As college students, we have a deep-felt sense of t

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